ICT in Education Prize
2018 laureates of the ICT in Education Prize
- Download the brochure presenting the 2018 laureates
ThingLink visual learning technology, Thinglink, Finland
ThingLink is an innovative and affordable digital tool, which helps to foster learning experiences for all, including learners with disabilities or limited ability for expression. The web tool and the app allows for teachers and students to easily enhance visual media with text, voice, photos, videos and 360-degree images with a view to increasing knowledge sharing and learning engagement.
Over six million teachers, students, and educational content professionals worldwide have benefited from ThingLink’s image and video annotation technology to document their learning experiences and practice digital literacy skills. The tool is also used to develop cultural awareness through virtual visits and improve contextual understanding of real-world environments in social and cultural studies as well as technical education.
In an increasingly digitalized world, ThingLink helps to build curriculum to develop the 21st century skills and competences. The tool has a powerful impact on students -it supports various learning styles that helps to customize lessons to meet learners’ individual needs.
With the instantly growing community of users, ThingLink provides a new way for documenting cultural heritage using local languages, inviting teachers and students to connect to any place with their lesson plans. Although the tool’s main beneficiary is the education community, this innovative application can be adopted by other areas to contribute to the achievement of all Sustainable Developments Goals.
- Example of ThingLink
- Example of ThingLink: students documented archeological site in Punkaharju, Finland
- Facebook page
- Twitter: @thinglink @thinglink_EDU
Can’t Wait to Learn, War Child Holland, Netherlands
Some 32 million children in countries affected by armed conflict are denied their fundamental right to a quality education. The Can’t Wait to Learn programme, started by War Child Holland, an international non-governmental organization that empowers children affected by armed conflicts, addresses this gap. The programme provides a fast, effective and value-for-money solution to meet global education in emergency needs.
More specifically, Can’t Wait to Learn has developed an offline game application, which enables children to learn through playing educational games on tablet computers. Input from children informs the design of the games. All content is based on national curricula and includes both literacy and numeracy modules.
The programme currently operates in Sudan, Jordan, Lebanon and Uganda. The educational content is available in Arabic and English - and games in French will be developed.
Can’t Wait to Learn is developed and implemented by a broad coalition of partners - led by War Child Holland. These partners include Ministries of Education, technology experts, research institutions and education in emergencies organisations.
The programme aims to reach 170,000 children by 2020 - and the potential scale is unlimited.
- Instagram & Facebook: @warchildholland