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The purpose of this resource is to help teachers, school leaders, and curriculum developers to understand the…
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Driven by a comprehensive approach for change, innovative education technology delivers the solutions, tools…
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Serious play: using digital games in school to promote literacy and learning in the twenty-first century.
A…
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Digital games are a part of life for many young peopleAlong with high levels of engagement, the use of games…
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Its time you played the game...
Digital games have an enormous impact on the lives of many young people…
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A Regional Guide: Asia PacificThis guide is designed to equip teachers and teacher educators with the…
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OECD’s Innovation Strategy calls upon all sectors in the economy and society to innovate in order to foster…
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In iTEC (Innovative Technologies for Engaging Classrooms, 2010-2014), European Schoolnet worked with…
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There are four major pillars of delivery covered in the ‘Policy on ICT in Education’, namely Human Capital,…
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This report is intended to acquaint teachers, school leaders, and district administrators with the current…
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This monograph about Self‐Directed Learning (SDL) is written with the Singapore educational context in mind,…
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As technology continues to drive development in Africa and fuel the economic growth of economies, the…
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The aims of this review are to:
Establish a comprehensive picture of ICT impact studies and their impact…
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Around the world, digital technologies are demonstrating their ability to empower educators in their mission…
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<h4>Illustrative Initiatives and Policy Implications</h4><p></p><p>This report…
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The main purpose of this review is to describe the current state of mobile learning in Asia, and to provide…
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This paper identifies relevant mobile learning initiatives in Europe and describes the policies in place to…
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This review examined seventeen initiatives and found that they typically fit into one of five profiles:…
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Illustrative Initiatives and Policy Implications
This paper provides a survey of mobile learning policies…
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