IT Valley Digital Animation and Game Production Center Project

Describe the main features of the policy/measure: 

It aims to establish a center that will transform digital animation and game initiatives into products and global brands to gain more share in the growing global market every year. This center has been established within the main campus of IT Valley in Gebze, and the physical structure will be made ready by the IT Valley management company.

Since one of the world's leading digital game and animation production company, is a participant in this project, the training and opportunities to be provided to entrepreneurs have proven themselves in the game industry and will be organized by a company that has a say in the sector, and a significant distance will be made especially in the commercialization of products. Thanks to this project, the contribution will be made to the transition of Turkey to the innovation economy, and the production of products will be ensured, especially in line with the policy of producing value-added products.

In this sense, the project is expected to provide a paradigm shift in terms of the Eastern Marmara Region, predominantly prominent in the manufacturing sectors. Primary Activities of the Project -Completing the Infrastructure of the IT Valley Digital Animation and Game Production Center -Corporate Identity Study of IT Valley Digital Animation and Game Production Center -Creating Educational Contents of the IT Valley Digital Animation and Game Production Center -Realization of IT Valley Digital Animation and Game Production Center Game Trainings

What are the results achieved so far through the implementation of the policy/measure?: 
It is expected that 50 entrepreneurs will be incubated at an advanced level and 30 products will be commercialized within the body of the established center.
Partner(s) engaged in the implementation of the measure: 
Goal(s) of UNESCO's 2005 Convention
Cultural Domain(s)