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Digital Culture Center Program
Find out more about this innovative practice

Initiated in 2012 at the initiative of the Mexican Ministry of Culture, the Digital Culture Center focuses on researching the cultural, social and economic implications of using digital technology. The Center – a pioneering initiative in Latin America – seeks to promote digital information and knowledge exchange, critical reading, self-management, and the production of quality local content, in a context in which users also become creators. By placing digital art at the core of its mission, the Center not only highlights the importance of new forms of creation, but also offers precious opportunities for artists who are experimenting with digital tools.

The center has organized numerous conferences, workshops, courses, exhibitions and attracted a great number of visitors, thanks to a strategy of collaboration with other institutions: its success relies on the cooperation between public and private actors, operating as a network that can address specific local challenges. Hence, between 2012 and 2015, the Digital Culture Center supported approximately 320,000 people, organized almost 12,000 activities (300 per year, average) and around 600 film screenings.

This initiative illustrates the commitment of Mexico to fully implement Goal 1 of the Convention and SDGs 8, 16 and 17. Indeed, the Centre allows artists to incorporate digital tools in the cultural value chain, enhancing innovation (Target 17.8) and promoting local cultural products (Target 8.9), while also assisting local communities in accessing information in the digital environment (Target 16.10).

Key objectives of the measure:

Since 2012, the Digital Culture Center investigates the cultural, social, and economic consequences that the daily use of digital technology brings.

Scope of the measure:
Nature of the measure:
Main feature of the measure:

All the Digital Culture Center addresses its objectives through different think tanks:  Education; Theoretical Deliberation & Scientific Culture; Films beyond; E-Literature; Web Lab & Creation; CCDRadio; Technology, Media and Interaction workshop; Games.

The program has three core ideas:

  • Inclusion
  • Generation of contents
  • Entrepreneurship
Results expected through the implementation of the measure:

Drive the inclusion of groups that have not adopted the new technologies yet. Promote a conscious acquisition of digital tools that encourage the exchange of knowledge, a critical reading, self-management, the creation of quality contents and networks.

Financial resources allocated to implement the measure:

An average $14,500,000 per year, which represents $58,000,000 MXN during the years mentioned.

Main conclusions of the evaluation of the measure:

Since its foundation in 2012 until 2015, the CCD supported approximately 320,000 people, organized almost 12,000 activities (300 per year, average) and presented around 600 film screenings.

Indicators used to determine impact:
Total number of beneficiaries.
Goal(s) of UNESCO's 2005 Convention
Cultural Domain(s)